Flipped Normals Bust
Flipped Normals Sculpt and Render CAGD 250 For our final assignment, we were tasked with sculpting a bust of a humanoid character. To accomplish this, I follow very closely with a standard modeling guide on human faces. After creating a base model head, I worked off images of a Native-American man posing for a portrait to sculpt as a bust. While I wasn't able to capture the full detail of the image, I am happy with how my bust turned out.  Using the Move tool, I was a able to quickly edit basic dimensions of my character. I also regularly used the clay build-up tool to add detail and layering. Once I was mostly satisfied with the bust, I exported to Maya into our flipped normals lighting scene. After this, I rendered out images of the bust, as well as my turntable images. I moved these images over to Adobe Premiere Pro to sequence the individual images into a video.  Looking forward, I plan to use what I've learned while modeling and scul...